EXHIBITION

PROJECTS

      

PICASSO IN THE BLOCKCHAIN

Dinsdag 25 mei 19:30 uur ICT / Kunst & Cultuur tafels Online

Digitalisering zet de kunstwereld op haar kop, met Nanne Dekking en Christine van Stralen

                      

Wat is er aan de hand in de kunstwereld? Onlangs werd het digitale kunstwerk Everydays: The First 5,000 Days van Mike Winkelmann (Beeple) geveild voor $69,5 miljoen. Het opvallende is dat het werk voor iedereen te zien blijft. De koper heeft alleen een blockchain-aankoopbewijs verkregen (Non-Fungable Token – NFT). Het werk is momenteel één van de meest aansprekende voorbeelden van ‘Crypto Art’.

Blockchain maakt het ook mogelijk om maker, herkomst en eigendom van ‘fysieke’ kunstwerken te registreren en van een digitaal bewijs van echtheid te voorzien, hetgeen de kunsthandel een stuk transparanter kan maken. Oud-directeur Tefaf en oprichter van Artory Nanne Dekking legt uit hoe blockchain de kunstwereld opschudt.

Er gebeurt meer op het gebied van digitaal en kunst. Zo is er Digital Art een kunststroming in ontwikkeling. Maar wat is Digital Art eigenlijk? En welke rol spelen NFT’s en blockchain bij het verhandelen dan wel beschermen van digital art? Een interessante ontwikkeling is het Open Source Art-concept, waarin iedereen een bijdrage kan leveren aan kunstcreatie. Het Dutch Digital Art Museum Almere (DDAMA) heeft een expositie gewijd aan deze ‘Open Source Mentality’.
Museumdirecteur en Club-lid Christine van Stralen neemt ons mee in de laatste ontwikkelingen op het gebied van Open Source Art.

 

KICKSTART PROJECT

“OPEN SOURCE MENTALITY”

DDAMA, restart June 4th, 2021

Endlessly generated psychedelic WebGL experience (ThreeJs)

In the exhibition project: “Open Source Mentality” DDAMA offers a stage to the interesting and special ideas related to the theme.


“Open source” is a democratic design concept, intended to make tools accessible to everyone by releasing source codes.

Artists are invited to present their own work. In order to join, you can send an e-mail to: info@ddama.eu


The most widely used “open source” programs, with which you can create  artwork such as images, animation, and games are Blender, Inkscape, Gimp, Krita, Processing. Other similar “open source” interfaces with which you can create are artwork p5.js or Three.js (Javascript). Users are invited to do display and comment on their own other artworks.


“Open source” is an ICT term, related to “sharing”. For example, when someone has an idea, they start working it out and share it with the audience openly, so that others also develop it openly. This open development is usually about tools and means not the final product. It is often the color box, not the drawing. It is an ongoing process.


The idea of sharing digital art is directly against the view in traditional art. Traditional art is concerned about uniqueness, signature and originality. Here, copying and counterfeiting are not welcome.

 

The same is true for the resulting artwork in digital art as well. However, digital art, in the context of “open source” concept, asks questions about “individual versus collective”. The attitude of artists might differ. Sharing enables them to distribute their art to a broader audience.

 

The best part of “open source” concept is not only the selfless sharing of ICT tools, but also producing jointly, using the potential of other interested parties. Wikipedia is a good example of this. The idea of collective production draws interest. It can also been seen as a tool of breaking monopolies in some cases. Linux started out as a hobby, became an alternative to Unix and a competitor against MS Windows and Mac OS X. It is now so big that it is only manageable by a large company. Processing is another example of an “open source platform”, not only with free software, but also free source code of “artworks “, with which everybody is allowed to contribute to the concept. On the other hand , designers, who spend years on their programs, do not want to share them for free. 

 

 

 

 

DDAMA offers in the project: “Open Source Mentality” a platform for:

 

  • Developing a discussion about “open source”, via its blog and through talks.

 

  • A starting point, namely from processing, where artists and hobbyists can develop their own variant.

 

  • From the source code of work by artists, joint development of a new work of art visualizing the processes is the subject of the exhibition. The ‘Open Source Mentality’ restarts on June 4th, 2021.
DDAMA